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Ran-Cossack

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Recent Movie Reviews

26 Movie Reviews

I was browsing my Favorites, when this one came into view. I remembered how excited it got me back in the day, and after watching it again after oh so many years... It still holds up, phenomenally well. I recall a long time ago the author of this had planned to make a full fledged flash game, based off of the universe he built for this. He wrote a full script for the entire game, from dialogue to actions, character bios, the works, and even put out an early beta of the gameplay playing as Rockman Neo.

But... Not long after, he cancelled the entire thing. I can't recall the exact reasoning behind it, but when I heard it was cancelled, it honestly felt terribly disappointing. I mean, I can't speak for how difficult it'd be to make what he was working on, but as an excited fan, it was truly a saddening moment. I've long since lost the beta file for the game, along with the game script, but I still remember it with fondness. It's truly a shame that nothing ever came of this fantastic concept.. At least we still have this flash to remember it by.

To you, AndrewDickman, I say a job well done. Over 10 years later, and my love for the universe you built out of this simple little flash animation still holds together. I can only hope you've moved onto bigger better things, and are getting the praise you deserve for your unique work, my friend. Good on ya, once again, for making such a ridiculously addicting and awe inspiring work of flash animation.=)

-Cossack.

So YOU'RE the reason I died in that level! You sorry sonofa...

Silly little flash, but neat all the same. Well animated, at least.

Pienkaito responds:

Hey, you should watch where ya goin'!

Thanks for the comment.

So, this was your little secret project.

I wondered what you were working on this whole time. Well, gotta say, it came out good. Considering how quickly you made it, ran rather nicely, and I couldn't spot any audio-desyncing or anything. Nice classic graphics, silly plot, all around a fun Halloween vid.(And a nostalgia trip. Ghost and Goblins! Haven't seen that game in ages.)

Nice job, keep up the good work.

-Cossack.

Pienkaito responds:

Yep, this was my secret project.
I haven't posted anything this year and Parallel Memories: Episode 1 is only half done.
So this is my little please-take-this-and-don't-kill-me candy.

Thanks for watching and happy Halloween.
PS.: I forgot to mention in the description. Did you find the traditional V.2 easter egg? =)
I will update the author's description for the hint.

Recent Game Reviews

11 Game Reviews

Interesting, how'd you get in there?

To be quite honest, and this may sound strange to some, but this flash animation frankly feels like what goes on inside of my brain on a daily basis. It's always churning out something different, my thoughts are never the same, and when I'm sitting somewhere doing nothing for an extended period of time, I suddenly start having extremely strange images and scenarios start floating through the front of my mind, while I pretty much just daze out.

Personally, I didn't find the flash scary, per say, but then I'm fairly jaded toward most "frightening" things, so maybe it's just me. I quite frankly loved the music, though. Like I mentioned earlier, it feels like the kind of tune that would start floating through my head as I sit around, staring at nothing, and imagining something abstractly weird and out of left field. The music feels very calming and relaxing, and I'd say fits all the images that you had pop up in the background.

All in all, I liked this flash alot. I plan on leaving it running while I use my comp, so I can daze out a bit while I enjoy my day, at home for once, instead of while waiting at a bus stop...

-Cossack.

PS: As for the "interactivity", having the little girl change into different things by clicking on her was a neat touch. Not a ton to say about it, but it was neat. Nice work on it, keep it up.

Were not even a grain of rice, in the universe.

I'd never really stopped to think about what us "Earthlings" scaled out to, when it came right down to it.. But, this really makes the information rattle around in your head, when you go from the largest thing in existence(The universe.), to the smallest.(Reality?)

Sure, this may not of been a normal "game".. But it's truly unique, and deserving of great praise. The time and effort, research and study, that you must of put into getting all these facts and pieces of information, is quite frankly staggering, to say the absolute least, in my eyes. it was a very educational experience, that much I can say with all honesty, and an enjoyable one at that.

The only "negative" I can even think to mention, is the inability to shift the camera around a bit, so you can read things easier, while you zoom in.(I'm not saying that took away from the experience, but I try not to give nothing but praise in my reviews, so I had to think of SOMETHING to mention.)

One way or another, fantastic work on this. I was truly amazed at this grand scale of... Well, reality as we know it. Keep up the good work my friend.

-RanCossack.

A good game, but a few steps short of perfection.

I truly enjoyed the game, it was a good challenge, and fairly exciting to be quite honest, when massive swarms of bullets are flying at you, while you've got low energy. The game takes a fair amount of reflexes, and alot of quick glances at where the closest bullets are heading towards. However, it wasn't perfect, despite it's very good gameplay, in my eyes. There are a couple things I'd suggest, if you make a sequel, that would make it much more fun.

1. Some form of defense, beyond your shield. The absorb/counterattack theme was very fun, but when you reach level 17+, you tend to run out of energy too quickly, from shield sapping shots, and just an overflow of bullets. I'd suggest maybe adding an upgrade that perhaps gives you a pair of auto-firing turrets, once you've aquired a specific amount of upgrades. Nothing TOO powerful, but something that can at least give you at least a little less stress when it comes to how many enemies are swarming after you. Having them pick off a few for you, would help there.

2. Alternate shield modes. This might go against the simplicity of the absorb/counter theme, but perhaps once you've worked through enough upgrades, you could gain a new style of shield? Maybe one that just bounces enemy bullets off you, instead of absorbing like the standard shield. Perhaps make it cost a bit more energy per bullet, but it would be a nice change of pace, from the standard charge, fire, charge, fire, shield. Or maybe a shield that creates spinning orbs around you, as you absorb more, that could damage enemies they touch? I'm certain there is a variety of other shields that could make this game even better, if you brought them in.

3. Some sort of super-charge weapon. To put it simply, maybe something that charges slowly over time, as you absorb and fire back bullets, that you can pull out as a trump card, in case you're being overwhelmed by enemy fire. Could be something as simple as a bomb that destroys all nearby enemies, or maybe even some temporary homing missle launcher, that blasts near by enemies for a short duration. You could even make it a multi-level super weapon, that gets stronger the longer you charge it, or possibly could be upgraded for a nice chunk of Tech points. It would spice things up, in my eyes.

Those suggestions aside, I really did have fun playing your game. It had me sitting here for well over an hour and a half, blasting back bullets, and watching myself get destroyed once the screen was full of enemies, yet I enjoyed every moment of it, even when I did die. Add a couple more features to your next game, if you make a sequel, and I'm certain it will be a hit my friend. Best of luck in the future!

-Cossack.

lucidrine responds:

Thank you for your ideas and feedback! We'll consider that if we make the sequel later :D

Recent Art Reviews

1 Art Review

So cute, you just wanna.. Spontaneously combust?

Well, I can only assume that either A: Bomberman simply detonated from "cuteness overload", or he got a bomb to the face prior to this little picture. Either way, very nice.

Also, when did I request this? Cause I don't recall making such a request. I only recall telling you to keep practicing.<.<

Nice work, all the same.

-Cossack.

Pienkaito responds:

Well, you said I should practice. I took it as a "request". XD

Also, White Bomber got bombed by Pretty Bomber.

Yup, this is my profile. Not much to be seen, really. I work on Parallel Memories with Pkmn2, I'm basically a script monkey and a minor voice in the background. Aand, that's about it. Now get out before I take a barracuda to your intestinal tract.

Age 35, Male

Sensible Psychopath

Trout Bashers Inc.

US

Joined on 8/15/06

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